Freya's Tears

Specifications - Freya's Tears

Summary

"From this angle, Els only saw her nose, but she knew from experience that the ship stretched out a hundred meters long with sloping elegance. Unlike most merchant ships, Freya’s Tears had been initially designed as a mid-range scout with berths for a hundred scientists. She appeared less ungainly than those ships designed specifically for the purpose of cargo handling. She’d been decommissioned from the Sadal Suud Exploration Consortium after only three years of service when planetary politics had brought economic disfavor to the organization. Her decks had been stripped and opened for cargo hauling, and she’d been purchased by Adolpho Bercini twenty years ago. Since then, she’d plied the lightless paths between planets and starports, carrying goods back and forth."


General

Registration Number AG-3512227
Ship Type Scout
Builder Environic
Homeworld Theta Lyman, Sadal Suud (A68A975-13)
Laid Down 3076
First Flight 3079
Cost (new) $112,980,000 /

($376,000/mth, 3116 final payment)
Annual Maintenance Cost $11,298
Last Date of Maintenance: 06.3103 / Sadal Suud Starport
Occupation Merchant
Owner Absentee Owner: Captain Adolpho Bercini, retired
Residence: Sadal Suud

Dimensions

Hull Tonnage 300 Standard
Streamlined? yes
Maximum Atmosphere 100 tons
Decks 3
Cargo (In Tons) 60

Speed

Acceleration 2G
Jump Engines 2
Power Plant Type C

Personnel

Crew 7
Passengers 1
Low Berths 20
Emergency Capacity 20 low + 25

Computer Systems

Model Macroframe
Complexity / Storage 8 / 100,000TB
Mass 2 tons
Value 9.0
Complexity 2 level 8 programs running simultaneously, or 20 level 7 programs, or 200 level 6, or 400 level 5, or 600 level 4, etc.
Routine Programs / Complexity 2 - Jump
3 - Navigate
2 - Library
2 - Decrypt
6 - Holo Unit
Defensive Programs / Complexity 3 - Maneuver/Evade
3 - ECM
Offensive Programs / Complexity 2 - Predict
5 - Gunner Interactive
4 - Target
3 - Target Tracking
3 - Launch

Weapons & Defensive Systems

Weapon Systems Two Turrets - listed by hard point & installed weaponry:

1) Port Ventral - Triple turret w/beam, pulse, and missile weapons - Kasli
2) Starboard Dorsal - Double turret w/beam, pulse weapons - Tobias
Armament See above.

Auxiliary Craft

Shuttles 1 10 ton shuttle
Runabouts 1 land based tracked ATV

Additional Data

Ship's Locker 3 respirators
2 hand computers
1 electronic tool kit
4 filter masks
20 inertial locators
1 lockpick
6 vacuum suits
2 IR goggles
5 pressure tents
4 cold weather suits
2 binoculars
10 week rations
2 mid range comms
20 torches
1 mechanical tool kit
6 compasses
1 medical kit
Standard Shipping Charges 150,000 / jump for destination
1000 / terabyte of data storage for courier work + 100,000 / fuel up
500 / day for low berth (20 available slots)
1000 / day for high berth (1 available slot)
Additional fees may apply for traveling through known pirate space